Sometimes a well made plan of attack is better than too quickly jumping into action and with that in mind yesterday I spent the day creating some charts and data flow diagrams for planning how weapons are mounted, tracked, and managed when you equip them on your ships. Ships in Stardale will be capable of mounting dozens of weapons and equipment types that may be slotted in by players - but unfortunately these features don't magically code themselves in on their own! Between tracking items on the UI, interfacing them with player controlled ships, managing weapon types (laser, missile, or projectile to name a few)/energy consumption/ammo slotted in/targeting/range/cool downs/weapon speed/modifiers and a dozen other things then you begin to see how proper planning may be required. So with that said, I did a little extra planning and flow charts to act as a guide. Then I began coding them in for the later half of last night and all night tonight.... Although I must admit I got sidetracked for a little bit just playing with the asteroid physics and bouncing them around It's 5am now so it's time to hit the bed for some sleep! Another day of work and progress now complete. Can't wait to get these things done and make it more playable! P.S. Do these little asteroids remind anyone of cocoa puffs or corn pops in this color? Maybe if we get big we can license a cereal to Kelloggs called Stardale Puffs™ or Stardale Space Puffs™. Sounds catchy.