The very first Stardale cut-scene is nearly finished and it's pretty epic if I do say so myself. I don't want to spoil the details so I won't say anything more about it's content but it will be featured on our soon to be ready kickstarter! Creating this cut scene involved developing a scene sequence manager to manage all the events, movements, and animations that take take place in the scene; this could mean moving an object from point a to b, firing a weapon, moving an npc, so on and so forth. Rather than just hard coding in a sequence of events I've tried to create something that is reusable in different portions of the game. Anyway, that's what I've been working on the past few days. Stay tuned for more soon.